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Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz

Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence

"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…

Se på den ejerinstiutions hjemmeside (åbner i nyt vindue)

Skaberen

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Emne

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Computerspil

Type af genstand

  • Zeitschriftenartikel

Skaberen

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Emne

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Computerspil

Type af genstand

  • Zeitschriftenartikel

Ejerinstiution

  • GESIS - Leibniz Institute for the Social Sciences. Library Cologne

Aggregator

  • German Digital Library

Rettigheder for medierne i denne optagelse (medmindre andet er angivet)

  • http://creativecommons.org/licenses/by-sa/4.0/

Rettigheder

  • GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln

Oprettelsesdato

  • 2014
  • 2014

Steder

  • Tyskland

Oprindelse

  • Status: Veröffentlichungsversion; begutachtet (peer reviewed)

Kilde

  • Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)

Identifikator

  • oai:gesis.izsoz.de:document/40439
  • 1862-5002
  • http://www.ssoar.info/ssoar/handle/document/40439
  • urn:nbn:de:0168-ssoar-404393
  • http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
  • http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK

Omfang

  • Seite(n): 39-59

Format

  • application/pdf

Sprog

  • ger
  • deu

År

  • 2014

Leverende land

  • Germany

Navn på samling

  • 2048425_Ag_DE_DDB_GESIS

Første gang offentliggjort på Europeana

  • 2022-01-21T09:51:58.264Z

Sidste gang opdateret fra den ejerinstiution

  • 2022-01-21T09:51:58.264Z
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