Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence
"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…
Skaberen
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Emne
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Computerspil
Type af genstand
- Zeitschriftenartikel
Skaberen
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Emne
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Computerspil
Type af genstand
- Zeitschriftenartikel
Aggregator
Rettigheder for medierne i denne optagelse (medmindre andet er angivet)
- http://creativecommons.org/licenses/by-sa/4.0/
Rettigheder
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Oprettelsesdato
- 2014
- 2014
Steder
Oprindelse
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Kilde
- Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)
Identifikator
- oai:gesis.izsoz.de:document/40439
- 1862-5002
- http://www.ssoar.info/ssoar/handle/document/40439
- urn:nbn:de:0168-ssoar-404393
- http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK
Omfang
- Seite(n): 39-59
Format
- application/pdf
Sprog
- ger
- deu
År
- 2014
Leverende land
- Germany
Navn på samling
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