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Preuzmi

Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz

Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence

"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…

Pogledajte na web stranici institucije koja pruža usluge (otvara se u novom prozoru)

Stvorio/la

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Tema

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Videoigra

Vrsta predmet

  • Zeitschriftenartikel

Stvorio/la

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Tema

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Videoigra

Vrsta predmet

  • Zeitschriftenartikel

Institucija iz koje dolazi

  • GESIS - Leibniz Institute for the Social Sciences. Library Cologne

Agregator

  • German Digital Library

Uvjeti korištenja medija u ovom zapisu (osim ako nije drugačije navedeno)

  • http://creativecommons.org/licenses/by-sa/4.0/

Prava

  • GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln

Datum stvaranja

  • 2014
  • 2014

Mjesta

  • Njemačka

Podrijetlo

  • Status: Veröffentlichungsversion; begutachtet (peer reviewed)

Izvor

  • Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)

Identifikator

  • oai:gesis.izsoz.de:document/40439
  • 1862-5002
  • http://www.ssoar.info/ssoar/handle/document/40439
  • urn:nbn:de:0168-ssoar-404393
  • http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
  • http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK

Opseg

  • Seite(n): 39-59

Format

  • application/pdf

Jezik

  • ger
  • deu

Godina

  • 2014

Država iz koje dolazi

  • Germany

Naziv zbirke

  • 2048425_Ag_DE_DDB_GESIS

Prvi put objavljeno na Europeana

  • 2022-01-21T09:51:58.264Z

Zadnji put ažurirano od institucije koja pruža podatke

  • 2022-01-21T09:51:58.264Z
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