Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence
"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…
Stvorio/la
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Tema
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Videoigra
Vrsta predmet
- Zeitschriftenartikel
Stvorio/la
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Tema
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Videoigra
Vrsta predmet
- Zeitschriftenartikel
Institucija iz koje dolazi
Agregator
Uvjeti korištenja medija u ovom zapisu (osim ako nije drugačije navedeno)
- http://creativecommons.org/licenses/by-sa/4.0/
Prava
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Datum stvaranja
- 2014
- 2014
Mjesta
Podrijetlo
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Izvor
- Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)
Identifikator
- oai:gesis.izsoz.de:document/40439
- 1862-5002
- http://www.ssoar.info/ssoar/handle/document/40439
- urn:nbn:de:0168-ssoar-404393
- http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK
Opseg
- Seite(n): 39-59
Format
- application/pdf
Jezik
- ger
- deu
Godina
- 2014
Država iz koje dolazi
- Germany
Naziv zbirke
Prvi put objavljeno na Europeana
- 2022-01-21T09:51:58.264Z
Zadnji put ažurirano od institucije koja pruža podatke
- 2022-01-21T09:51:58.264Z