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Lejupielādēt

Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz

Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence

"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…

Skatīt piegādājošās iestādes tīmekļa vietnē. (tiek atvērts jaunā logā)

Autors

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Temats

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Videospēle

Digitālais objekts veids

  • Zeitschriftenartikel

Autors

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Temats

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Videospēle

Digitālais objekts veids

  • Zeitschriftenartikel

Piegādājošā iestāde

  • GESIS - Leibniz Institute for the Social Sciences. Library Cologne

Agregators

  • German Digital Library

Tiesību statuss šim digitālajam objektam (ja nav norādīts citādi)?

  • http://creativecommons.org/licenses/by-sa/4.0/

Tiesības

  • GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln

Izveidošanas datums

  • 2014
  • 2014

Vietas

  • Vācija

Izcelsme

  • Status: Veröffentlichungsversion; begutachtet (peer reviewed)

Avots

  • Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)

Identifikators

  • oai:gesis.izsoz.de:document/40439
  • 1862-5002
  • http://www.ssoar.info/ssoar/handle/document/40439
  • urn:nbn:de:0168-ssoar-404393
  • http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
  • http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK

Apjoms

  • Seite(n): 39-59

Formāts

  • application/pdf

Valoda

  • ger
  • deu

Gads

  • 2014

Nodrošinošā valsts

  • Germany

Kolekcijas nosaukums

  • 2048425_Ag_DE_DDB_GESIS

Pirmo reizi publicēts Europeana

  • 2022-01-21T09:51:58.264Z

Pēdējoreiz atjaunināts no piegādājošās iestādes

  • 2022-01-21T09:51:58.264Z
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