Ga naar pagina-inhoud
Europeana Home
  • Home
  • Collecties
  • Verhalen
  • Deel uw collecties
  • Inloggen / Aanmelden
CC BY-SA (opent in nieuw venster)
Download

Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz

Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence

"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…

Bekijk op de website van de deelnemende erfgoedorganisatie (opent in nieuw venster)

Makers

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Onderwerp

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Computerspel

Type object

  • Zeitschriftenartikel

Makers

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Onderwerp

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Computerspel

Type object

  • Zeitschriftenartikel

Deelnemende erfgoedorganisatie

  • GESIS - Leibniz Institute for the Social Sciences. Library Cologne

Informatienetwerk

  • German Digital Library

Rechtenstatus van de media in dit record (tenzij anders vermeld)

  • http://creativecommons.org/licenses/by-sa/4.0/

Rechten

  • GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln

Aanmaakdatum

  • 2014
  • 2014

Plaatsen

  • Duitsland

Herkomst

  • Status: Veröffentlichungsversion; begutachtet (peer reviewed)

Bron

  • Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)

Identificatie

  • oai:gesis.izsoz.de:document/40439
  • 1862-5002
  • http://www.ssoar.info/ssoar/handle/document/40439
  • urn:nbn:de:0168-ssoar-404393
  • http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
  • http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK

Mate

  • Seite(n): 39-59

Vorm

  • application/pdf

Taal

  • ger
  • deu

Jaar

  • 2014

Land

  • Germany

Naam van de collectie

  • 2048425_Ag_DE_DDB_GESIS

Voor het eerst gepubliceerd op Europeana

  • 2022-01-21T09:51:58.264Z

Laatste keer bijgewerkt door deelnemende erfgoedorganisatie

  • 2022-01-21T09:51:58.264Z
  • Български
  • Čeština
  • Dansk
  • Deutsch
  • Ελληνικά
  • English
  • Español
  • Eesti
  • Suomi
  • Français
  • Gaeilge
  • Hrvatski
  • Magyar
  • Italiano
  • Lietuvių
  • Latviešu
  • Malti
  • Nederlands
  • Polski
  • Português
  • Română
  • Slovenčina
  • Slovenščina
  • Svenska