Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence
"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…
Makers
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Onderwerp
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Computerspel
Type object
- Zeitschriftenartikel
Makers
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Onderwerp
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Computerspel
Type object
- Zeitschriftenartikel
Deelnemende erfgoedorganisatie
Informatienetwerk
Rechtenstatus van de media in dit record (tenzij anders vermeld)
- http://creativecommons.org/licenses/by-sa/4.0/
Rechten
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Aanmaakdatum
- 2014
- 2014
Plaatsen
Herkomst
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Bron
- Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)
Identificatie
- oai:gesis.izsoz.de:document/40439
- 1862-5002
- http://www.ssoar.info/ssoar/handle/document/40439
- urn:nbn:de:0168-ssoar-404393
- http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK
Mate
- Seite(n): 39-59
Vorm
- application/pdf
Taal
- ger
- deu
Jaar
- 2014
Land
- Germany
Naam van de collectie
Voor het eerst gepubliceerd op Europeana
- 2022-01-21T09:51:58.264Z
Laatste keer bijgewerkt door deelnemende erfgoedorganisatie
- 2022-01-21T09:51:58.264Z