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Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz

Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence

"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…

Veja no site da instituição fornecedora (abre numa nova janela)

Criador

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Assunto

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Jogo eletrónico

Tipo de item

  • Zeitschriftenartikel

Criador

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Assunto

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Jogo eletrónico

Tipo de item

  • Zeitschriftenartikel

Instituição fornecedora

  • GESIS - Leibniz Institute for the Social Sciences. Library Cologne

Agregador

  • German Digital Library

Declaração de direitos para os média neste item (a menos que especificado de outra forma)

  • http://creativecommons.org/licenses/by-sa/4.0/

Direitos

  • GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln

Data de criação

  • 2014
  • 2014

Locais

  • Alemanha

Proveniência

  • Status: Veröffentlichungsversion; begutachtet (peer reviewed)

Fonte

  • Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)

Identificador

  • oai:gesis.izsoz.de:document/40439
  • 1862-5002
  • http://www.ssoar.info/ssoar/handle/document/40439
  • urn:nbn:de:0168-ssoar-404393
  • http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
  • http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK

Extensão

  • Seite(n): 39-59

Formato

  • application/pdf

Língua

  • ger
  • deu

Ano

  • 2014

País fornecedor

  • Germany

Nome da coleção

  • 2048425_Ag_DE_DDB_GESIS

Publicado pela primeira vez na Europeana

  • 2022-01-21T09:51:58.264Z

Última atualização da instituição fornecedora

  • 2022-01-21T09:51:58.264Z
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