Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence
"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…
Creator
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Subiect
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Joc video
Tipul resursă culturală
- Zeitschriftenartikel
Creator
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Subiect
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Joc video
Tipul resursă culturală
- Zeitschriftenartikel
Instituție furnizoare
Agregator
Mențiunea privind drepturile intelectuale privind drepturile intelectuale media pentru această resursă culturală (cu excepția cazului în care se specifică altfel)
- http://creativecommons.org/licenses/by-sa/4.0/
Drepturi
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Data creării
- 2014
- 2014
Locații
Provenienţă
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Sursă
- Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)
Identificator
- oai:gesis.izsoz.de:document/40439
- 1862-5002
- http://www.ssoar.info/ssoar/handle/document/40439
- urn:nbn:de:0168-ssoar-404393
- http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK
Măsură
- Seite(n): 39-59
Format
- application/pdf
Limbă
- ger
- deu
An
- 2014
Țara de proveniență
- Germany
Numele colecției
Publicat pentru prima dată pe Europeana
- 2022-01-21T09:51:58.264Z
Ultima actualizare de la instituția furnizoare
- 2022-01-21T09:51:58.264Z