Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence
"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…
Tvorca
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Predmet
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Počítačová hra
Typ objekt
- Zeitschriftenartikel
Tvorca
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Predmet
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Počítačová hra
Typ objekt
- Zeitschriftenartikel
Poskytujúca inštitúcia
Agregátor
Právny stav na médiá v tomto objekt (pokiaľ nie je uvedené inak)
- http://creativecommons.org/licenses/by-sa/4.0/
Práva
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Dátum vytvorenia
- 2014
- 2014
Miesta
Proveniencia
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Zdroj
- Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)
Identifikátor
- oai:gesis.izsoz.de:document/40439
- 1862-5002
- http://www.ssoar.info/ssoar/handle/document/40439
- urn:nbn:de:0168-ssoar-404393
- http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK
Rozsah
- Seite(n): 39-59
Formát
- application/pdf
Jazyk
- ger
- deu
Rok
- 2014
Poskytujúca krajina
- Germany
Názov zbierky
Prvýkrát zverejnené na Europeana
- 2022-01-21T09:51:58.264Z
Naposledy aktualizované zo strany správcovskej inštitúcie
- 2022-01-21T09:51:58.264Z