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Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz

Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence

"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…

Oglejte si na spletni strani ponudnik podatkov (odpre se v novem oknu)

Kreatur

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Zadeva

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Videoigra

Vrsta enota

  • Zeitschriftenartikel

Kreatur

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Zadeva

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Videoigra

Vrsta enota

  • Zeitschriftenartikel

Ponudnik podatkov

  • GESIS - Leibniz Institute for the Social Sciences. Library Cologne

Agregator

  • German Digital Library

Licenca za medije v tem enota (če ni navedeno drugače)

  • http://creativecommons.org/licenses/by-sa/4.0/

Pravice

  • GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln

Datum ustvarjanja

  • 2014
  • 2014

Kraji

  • Nemčija

Poreklo

  • Status: Veröffentlichungsversion; begutachtet (peer reviewed)

Vir

  • Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)

Identifikator

  • oai:gesis.izsoz.de:document/40439
  • 1862-5002
  • http://www.ssoar.info/ssoar/handle/document/40439
  • urn:nbn:de:0168-ssoar-404393
  • http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
  • http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK

Obseg

  • Seite(n): 39-59

Oblika

  • application/pdf

Jezik

  • ger
  • deu

Leto

  • 2014

Država izvora

  • Germany

Ime zbirke

  • 2048425_Ag_DE_DDB_GESIS

Prvič objavljeno na Europeana

  • 2022-01-21T09:51:58.264Z

Zadnjič posodobljeno s strani ponudnika podatkov

  • 2022-01-21T09:51:58.264Z
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