Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence
"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…
Upphovsman
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Ämne
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Datorspel
Typ av objekt
- Zeitschriftenartikel
Upphovsman
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Ämne
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Datorspel
Typ av objekt
- Zeitschriftenartikel
Tillhandahållande institution
Aggregator
Rättighetsmärkning för media i detta objekt (om inte annat anges)
- http://creativecommons.org/licenses/by-sa/4.0/
Rättigheter
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Skapelsedatum
- 2014
- 2014
Platser
Proveniens
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Källa
- Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)
Identifierare
- oai:gesis.izsoz.de:document/40439
- 1862-5002
- http://www.ssoar.info/ssoar/handle/document/40439
- urn:nbn:de:0168-ssoar-404393
- http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK
Utsträckning
- Seite(n): 39-59
Format
- application/pdf
Språk
- ger
- deu
År
- 2014
Tillhandahållande land
- Germany
Samlingens namn
Första gången publicerad på Europeana
- 2022-01-21T09:51:58.264Z
Sista uppdateringen från tillhandahållande institution
- 2022-01-21T09:51:58.264Z