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Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz

Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence

"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…

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Creator

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Subject

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Video game

Type of item

  • Zeitschriftenartikel

Creator

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Subject

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Video game

Type of item

  • Zeitschriftenartikel

Providing institution

  • GESIS - Leibniz Institute for the Social Sciences. Library Cologne

Aggregator

  • German Digital Library

Rights statement for the media in this item (unless otherwise specified)

  • http://creativecommons.org/licenses/by-sa/4.0/

Rights

  • GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln

Creation date

  • 2014
  • 2014

Places

  • Germany

Provenance

  • Status: Veröffentlichungsversion; begutachtet (peer reviewed)

Source

  • Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)

Identifier

  • oai:gesis.izsoz.de:document/40439
  • 1862-5002
  • http://www.ssoar.info/ssoar/handle/document/40439
  • urn:nbn:de:0168-ssoar-404393
  • http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
  • http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK

Extent

  • Seite(n): 39-59

Format

  • application/pdf

Language

  • ger
  • deu

Year

  • 2014

Providing country

  • Germany

Collection name

  • 2048425_Ag_DE_DDB_GESIS

First time published on Europeana

  • 2022-01-21T09:51:58.264Z

Last time updated from providing institution

  • 2022-01-21T09:51:58.264Z
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