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Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz

Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence

"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…

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Creatore

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Argomento

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Videogioco

Tipo di oggetto

  • Zeitschriftenartikel

Creatore

  • Schiller, Eva-Maria
  • Gradinger, Petra
  • Strohmeier, Dagmar

Argomento

  • Social problems and services
  • Sociology & anthropology
  • News media, journalism, publishing
  • Interactive, electronic Media
  • Sociology of the Youth, Sociology of Childhood
  • Social Problems
  • computer
  • adolescence
  • computer game
  • violence
  • …
  • Videogioco

Tipo di oggetto

  • Zeitschriftenartikel

Fornitore di contenuti

  • GESIS - Leibniz Institute for the Social Sciences. Library Cologne

Aggregatore

  • German Digital Library

Dichiarazione dei diritti del supporto in questo record (se non diversamente specificato)

  • http://creativecommons.org/licenses/by-sa/4.0/

Diritti

  • GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln

Data di creazione

  • 2014
  • 2014

Luoghi

  • Germania

Provenienza

  • Status: Veröffentlichungsversion; begutachtet (peer reviewed)

Fonte

  • Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)

Codice di identificazione

  • oai:gesis.izsoz.de:document/40439
  • 1862-5002
  • http://www.ssoar.info/ssoar/handle/document/40439
  • urn:nbn:de:0168-ssoar-404393
  • http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
  • http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK

Estensione

  • Seite(n): 39-59

Formato

  • application/pdf

Lingua

  • ger
  • deu

Anno

  • 2014

Paese fornitore

  • Germany

Nome della collezione

  • 2048425_Ag_DE_DDB_GESIS

Pubblicato per la prima volta su Europeana

  • 2022-01-21T09:51:58.264Z

Ultimo aggiornamento dal fornitore di contenuti

  • 2022-01-21T09:51:58.264Z
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