Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence
"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…
Looja
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Teema
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Videomäng
Üksuse liik
- Zeitschriftenartikel
Looja
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Teema
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Videomäng
Üksuse liik
- Zeitschriftenartikel
Pakkuja institutsioon
Agregaator
Selles üksuses sisalduva meedia õiguste avaldus (kui pole teisiti märgitud)
- http://creativecommons.org/licenses/by-sa/4.0/
Õigused
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Loomise kuupäev
- 2014
- 2014
Kohad
Päritolu
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Allikas
- Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)
Identifikaator
- oai:gesis.izsoz.de:document/40439
- 1862-5002
- http://www.ssoar.info/ssoar/handle/document/40439
- urn:nbn:de:0168-ssoar-404393
- http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK
Ulatus
- Seite(n): 39-59
Formaat
- application/pdf
Keel
- ger
- deu
Aasta
- 2014
Pakkuja riik
- Germany
Kollektsiooni nimi
Esimest korda avaldati Europeana
- 2022-01-21T09:51:58.264Z
Viimati andmeid pakkuvast institutsioonist uuendatud
- 2022-01-21T09:51:58.264Z